BATMAN: ARKHAM ASYLUM

BATMAN: ARKHAM ASYLUM , ...
BATMAN: ARKHAM ASYLUM

Batman

Batman , ...
Batman
Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Be the First in World of Warcraft: Cataclysm

Posted by Xtrem Gaming

The launch of World of Warcraft: Cataclysm is just a little over a month away. This time around, players can preload before the official launch at midnight December 7th. By being able to download the game in advance, players will be able to start blowing through the new content the minute it goes live.

To take advantage of the preload, players need to buy the expansion online and log in at least once to initiate the download.

Blizzard is only selling the standard version online, however. If you want the Collector's Edition, with the art book, sound track and pet, you'll need to purchase through traditional retailers.

Medal of Honor

Posted by Xtrem Gaming

Medal of Honor's "overwhelmingly positive" sales just became a little clearer.

Combined sales for the game in the United States, Europe, and Asia through the first five days on sale have reached over 1.5 million copies sold, EA announced this morning.

"Medal of Honor is one of EA's most storied franchises and we're thrilled to see that fans worldwide have embraced it. In this ultra competitive category, Medal of Honor stands out from the pack," said Frank Gibeau, President of the EA Games Label.

EA also announced it will release a new multiplayer mode on November 2 called "Clean Sweep" that's playable in the Bagram Hangar, Khyber Caves, Diwagal Camp and Kabul City Ruins maps.

The mode will be free to download on Xbox Live and PlayStation Network to those who registered the game's Online Pass.

James Bond 007: Blood Stone

Posted by Xtrem Gaming





There's one James Bond game coming out this year that's got 007 fans cocking their golden guns in anticipation. Then there's Blood Stone 007. While Wii and DS owners are being treated to a re-imagining of one of the most beloved console shooters of all time in GoldenEye 007, PC-owning Bond fans have to make do with a consolation prize in the form of a third-person shooter from Project Gotham Racing makers, Bizarre Creations. And as far as consolation prizes go, this is about as comforting as an open-mouthed kiss from Dame Judi Dench.



Dench and Daniel Craig reprise their roles of M and Bond in Blood Stone 007, while pop singer Joss Stone steps in as the token Bond girl Nicole Hunter. And those are basically the only obligations to the Bond license that this game fulfills. Otherwise there are no memorable villains, no signature gadgets – even the Bond theme music doesn't properly play until the final credits roll – and the only moment even vaguely resembling any form of fan service is the time you get to briefly step behind the wheel of the Aston Martin DB5 from Goldfinger, albeit for no apparent reason. Otherwise this could be any other bog standard third-person shooter with Daniel Craig's expressionless face smeared across it.


The plot has you chasing biochemical terrorists across a handful of exotic locations in Europe and Asia, and at times the game can be quite visually striking – like when you're escaping an exploding oil refinery in Siberia, or chasing a monolithic earth mover across crumbling highway overpasses in Bangkok. Unfortunately such moments are both fleeting and few and far between, and Blood Stone's five hour campaign is mostly padded out with repetitive firefights against brainless henchmen with the odd interactive cutscene to spice things up every now and then.

Aside from the use of explosive barrels to take out your opposition – which comes direct from chapter one, page one of the FPS textbook – the main hook to Blood Stone's otherwise generic cover-based combat is the Focus Aim feature, which is basically a carbon copy of Splinter Cell: Conviction's Mark and Execute system, only in this case it doesn't really present any genuinely strategic benefits to the gameplay. For every context-sensitive melee takedown you perform on an enemy (Bond smashes their face into a table top and/or cuddles them into a deep sleep) you're awarded a Focus kill – and you're able to store up to three of them at any one time. When activated the Focus Aim mechanic allows you to swiftly dispatch enemies with a few quick button taps/mouse clicks.

On the game's lower difficulty levels, Focus Aim is entirely unnecessary thanks to the Call of Duty-style targeting that automatically snaps to an enemy each time you zoom in, making it easy to pull off headshots without the need for any further assistance. But even on the higher difficulty levels there's no tangible gameplay rewards for being stealthy, so whilst Focus Aim might be a slightly quicker and more stylish way to dispatch enemy goons it's far from essential, and at times we forgot it was even there.

Bond's smartphone can be used to display your current mission objective in the HUD, along with the location of enemies in your vicinity even if they're concealed behind walls, as well as scan for evidence and hack keypads and the like. Too bad it doesn't also let you play a copy of Angry Birds, because the smartphone is the closest you'll come to getting your hands on any kind of gadget from Q branch, otherwise your only tools are an assortment of samey assault rifles and shotguns, and the odd grenade launcher. Fair enough the Daniel Craig Bond films haven't featured many gadgets either, and Bizarre has tried to ape the style of Casino Royale and Quantum of Solace, but when the lack of gameplay variety as a result is detrimental to the overall experience, we think the developer should have been afforded some artistic license. Strictly as a shooting experience, Blood Stone can only be described as uninspired.

But when you're not shooting cookie cutter enemies or idly staring at your smartphone like a bored teenager, you're speeding along in sports cars and powerboats in one of the handful of vehicular sections in the game. These high-octane interludes are easily the standout portions of the single-player campaign, and although they're slightly unforgiving in terms of the instant deaths caused by head-on collisions and wrong turns into bodies of water, they at least kick start your flat lining enthusiasm levels as though each vehicle is packing a set of the glove box defibrillators from Casino Royale.


Sam Fisher's Daniel Craig mask was the hit of the Halloween houseboat party.

Unfortunately the cars and boats are entirely absent from the game's online multiplayer component, which consists of just three uninspired shooter game types – Team Deathmatch, Objective and Last Man Standing. You can level up and unlock new character skins, but otherwise there's very little gameplay meat here. Some Need for Speed: Hot Pursuit-style car chases with friends would have been appreciated, but as far as multiplayer experiences go, Blood Stone's seems very much like a last minute afterthought and is unlikely to extend the lifespan of the game by more than an hour or two at best.

Blood Stone won't just disappoint fans of 007, it will also frustrate those familiar with just how capable a studio Bizarre Creations is. The British developer consistently excelled with its acclaimed Project Gotham Racing series, and subsequently displayed versatility with The Club, an underrated yet fast paced and addictive shooting experience. And yet here we are with a game that combines dangerous driving with third-person shooting – clearly two of Bizarre's strengths – and the studio has come up well short of greatness. We're not sure if it's due to the restrictive nature of working with the Bond license, or if the game has been focus-tested within an inch of its life – completely stripping it of any real depth or innovation in order to appeal to the lowest common denominator – but Blood Stone is a shallow and short-lived husk of a game. It won't keep you entertained for an afternoon so much as it will merely pass the time.

We should point out that the PC version of Blood Stone doesn't feature the same graphical inconsistencies as the Xbox 360 and PS3 versions, and is certainly the most visually appealing version of the game. However, some compromises have to be made in terms of the controls. A mouse and keyboard is naturally best for the on-foot shooting, but driving an Aston Martin with the WASD keys just feels too clumsy. Ultimately we settled on playing the game with a USB gamepad, forsaking a little of the targeting precision that only a mouse can provide.
CLOSING COMMENTS
Blood Stone is not a bad game: it's just a painfully average one. There aren't any majorly broken elements to it, but just because this Stone is relatively polished, doesn't make it a gem. There really isn't anything at all remarkable about it, and even though it's extremely short it still manages to wear out its welcome thanks to its extremely repetitive design. If GoldenEye is indeed the Sean Connery of 007 video games, then Blood Stone is the George Lazenby; not bad, but not good either, and forgettable in almost every way. At just five hours long and lacking in any real innovation or challenge, it won't leave you feeling shaken nor stirred, just shortchanged.

New Modern Warfare 2 Screens

Posted by Xtrem Gaming

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Modern Warfare 2 has been the talk of the hour and Game Informer has snatched the exclusive first look of the game. The magazine features a 10 page article detailing some of the game’s new features along with plenty of new screen shots which haven’t hit the net just yet. From the looks of it Modern Warfare 2 will be taking place in Russia, Brazil and Afghanistan.Sorry fot the quality

So check em out he



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Call of Duty: World at War map pack 2 out

Posted by Xtrem Gaming

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After its stellar E3 demonstration, it's had for us to find room in our heart that's not being occupied byModern Warfare 2. But those of your with bigger hearts than ours (yeah, that's most of you) will be able to welcome a second chunk of DLC for call of duty 5 into your home tomorrow.

For $9.99, you'll get Banzai, Corrosion, Sub Pens and a new zombie battling map, Shi No Numa. If you still haven't made your purchasing decision, you can see a trailer for the pack after the break..

CryEng.3=CryEng.2 medium settings

Posted by Xtrem Gaming

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CryEngine 3 equal to CryEngine 2 'medium' settings, comparison video listed below

CryTek's newest, shiniest piece of tech is CryEngine 3, which will be put to use in the upcoming PS3 and Xbox 360 versions of Crysis 2. While the first footage of the console versions looks remarkably similar to what you'd get from a PC, a closer examination reveals how top-end gaming PCs are still capable of rendering better graphics with CryEngine 2. According to tehdaza on YouTube, "CryEngine 3 running on console hardware is about the same as CryEngine 2 running on 'medium' settings." The look of the console versions can be recreated on the PC by using low textures, high shaders and object geometry and medium on all other settings.
You can check out the video after the break. In it, you'll be able to compare the draw distance of the two engines and see the change in physics, texture work and more.



Max Payne 3 details out

Posted by Xtrem Gaming

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Leaving the gritty film noir New York City of Max Payne and its sequel behind for a more tropical environment (though still a major city), Max Payne's next game takes him to São Paulo, Brazil. According to the latest Game Informer scans from the magazine's July issue cover story, the "disrepute" Mr. Payne has fallen into can be attributed to 12 "lost years" between the events of the first two Paynes and the upcoming game.

Rockstar confirmed to Game Informer the addition of multiplayer as well, though -- big surprise! -- the company is keeping mum on too many details regarding whether it'll be co-op, versus, or the always mysterious "something else." For all the details, you'll want to check out the magazine when it hits your mailbox or local brick-and-mortar.

TonyHawk Ride board limited to 300lbs.

Posted by Xtrem Gaming

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Bad news for Ricky "Steel Knees" Chamberlain, the world's only 350-lb. pro skater: The proprietary Tony Hawk Ride board is limited to folks 300 lbs. and under, according to Robomodo.

It's kind of a moot point though. We're not sure how to put this in a kind fashion, so we'll just come out with it. If you're over 300 lbs., the board's weight limit probably isn't the reason you won't be jumping around and kick flipping your way through the new Tony Hawk. You know, you're right, we don't know you, that could be all muscle. Just pretend we didn't say anything.

Nintendo releasing Black Wii

Posted by Xtrem Gaming

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Our bingo card was off by just a couple of days. Nintendo didn't bother to introduce a new color for the Wii system during its E3 press conference ... or anywhere else in North America, for that matter. Japan got its own mini-megaton tonight in the form of a new black Wii system, which will release in Japan on August 1. In addition, accessories including the Wiimote, Classic Controller, and Classic Controller Pro, will also be released in black to coordinate with the new system and extract money from people who already have Wiis.

Windows 7 Pricing

Posted by Xtrem Gaming


Microsoft announced pricing for Windows 7 today, its upcoming operating system that is scheduled to be released on October 22. The news was released on The Windwos Blog, and Microsoft provided the pricing scheme for all three versions of Windows, including full and upgrade prices. The full version of Windows 7 Home Premium package in the United States is $199.99; Windows 7 Professional is $299.99; Windows 7 Ultimate is $319.99. If you currently own Windows Vista or XP and are looking to upgrade, there are reduced upgrade prices: Windows 7 Home Premium upgrade is $119.99; Windows 7 Professional upgrade is $199.99; and Windows 7 Ultimate is $219.99. This upgrade price is approximately 10-percent cheaper upgrades for earlier versions of Windows. Microsoft also announced a special preorder for US, Canadian, and Japanese customers which allows them the opportunity to pre-order Windows 7 at a significant discount. Starting tomorrow, customers in these three countries will be able to pre-order Windows 7 Home Premium for $49.99 or Windows 7 Professional for $99.99. This pre-order program will run from June 26 to July 5 in Japan and June 26 to July 11 in the United States and Canada. UK, French, and German customers will have to wait until July 15 through August 14 to take advantage of the deals, although there was no pricing listed for those countries. Additionally, there was an announcement for customers who purchase new computers before Windows 7 is released. Similar to the upgrade option program that existed for Vista, Microsoft announced that starting on June 26, anyone who purchases a computer with Windows Vista Home Premium, Business, or Ultimate will receive an upgrade to the corresponding Windows 7 version at little or no cost. This upgrade program is a global program that will run until January 31, 2010. Finally, the timetable for Windows 7 to be released in 35 separate languages has been shortened to almost a week, as October 22 will see a release in 14 languages, with a further 21 to be released nine days later on October 31

Batman: Arkham Asylum

Posted by Xtrem Gaming


This week, I got to do just that with the first two chapters of Batman: Arkham Asylum .



As a DC fanboy, this was nothing short of nirvana for me -- a sweet piece of relief. Since the title was announced, Hilary and I have been splitting coverage duties and, frankly, I've been getting sick of seeing the same old challenge rooms. Thankfully -- although I unlocked those mini-games in my play session -- this preview gave me so much more. If you're just joining us, this Batman title begins with the Caped Crusader returning the Joker to Arkham Asylum after yet another failed breakout. However, there's something different about this scheme -- namely, the Joker went down without a fight… almost like he wanted to be captured. After the opening movie chronicles Batman racing back to Arkham and delivering a cuffed Joker, the gameplay begins with you walking him through the bowels of the building. We actually previewed this a few months ago, but this time it was just me and the action; I didn't have to worry about anyone trying to point out anything. Honestly, the opening is a bit of a gamble for the game. For just under seven minutes, all you do is walk with some guards escorting a Hannibal Lecter-like shackled Joker deeper and deeper into the insane asylum. Sure, this gives you plenty of time to absorb the story from surrounding conversations (hundreds of the Joker's men have been relocated to Arkham after a suspicious Blackgate Prison fire, the warden's trying to make a name for himself to bolster a mayoral run, etc.) and listen to the Joker ("Need to take my temperature? I'd be happy to drop my pants."), but it's definitely a slower way to introduce the title. What it does do is give you a sense of the desperate, dark and dank conditions at Arkham as well as the uneasy feeling Batman has about the Joker's re-admittance that builds to the crescendo moment of Mr. J dropping the guards and Batman smashing through the viewing glass to pursue the maniac. This leads to swarms of baddies coming out of their cells -- Harley Quinn and Joker are in control of the prison's electrified doors -- and Batman opening up a can of whoop-ass.


I've said it before and I'll say it again -- fighting's a blast in Batman. Usually when you're just hitting one button to attack, things can get stale, but so far Batman keeps it pretty entertaining. On top of the fact that the vicious punches and kicks look different and devastating, things are kept interesting because enemies are coming at you from all sides. Once you get a feel for the mechanics, you'll chain attacks together as you wail on one guy, flick the joystick so you're beating on a guy who was behind you, and then pop back to finish off the first guy. When I got these basics down, I was dropping in counter attacks (a Spider-Sense-like graphic goes off over an opponent's head when he's about to swing) and stealing away bad guys' clubs to bring them to their knees. Of course, just because a guy is down doesn't mean he's out. You'll need to leap on top of dazed folks for ground takedowns (such as slamming heads into the floor) so that they don't get back up. All that stuff is great and is probably my favorite part of the game so far -- well, aside from the fact that the talent from Batman The Animated Series, including Kevin Conroy, Mark Hamill and Arleen Sorkin, are back as Batman, the Joker and Harley, respectively. But what I found interesting on my first playthrough is that the stuff surrounding these fights wasn't nearly as exciting as the fights themselves. Batman actually looks a bit stiff as he walks the halls of Arkham, and the transition between these frantic fights and slower sections of scouring empty hallways for Riddler trophies and crawling through the endless heating ducts were a bit jarring. Back in Hiil's E3 Preview, he talked about something being a "bit off," and I feel it too in the pacing and presentation.


Thankfully, it seems like the game is able to overcome this stumble (keep in mind this is simply preview code and isn't the final product). On my second playthrough, I ran through the halls of Arkham and had a better sense of the controls. The speed helped this feel like a Batman game, and Batman's ability to pick people off without being seen and easily zipping around via grappling hook definitely made the experience more enjoyable. I still felt like Batman was a bit clumsy (I was walking off a lot of edges while struggling to get the Dark Knight to grab on to low ledges), but once I settled into how the game plays, everything felt better. What this means for you as a player (Do you want things to feel a bit off so that you can find everything or do you want to sprint through levels as if you were actually searching for the Joker and a kidnapped Commissioner Gordon?) is still up in the air.



I also noticed how graphic the game was my second time through the first two chapters. It's not super-bloody like X-Men Origins: Wolverine, but there are dead bodies in the halls, the Joker's men blowing away cops, and Gordon calling Harley a bitch -- this shouldn't be confused with the cartoon by fans. On top of that, there are also a few subtle things players will begin to notice. Sure, there are a couple different takedowns for when you creep up behind a villain and choke him out, but Batman also takes off grates for the ducts he's crawling through differently depending on if there are people around (he'll kick'em out of his way when he's alone and slowly/silently move them to the side when he's got a baddie in front of him). This silent but deadly approach plays into just about everything in the game, but specifically it popped up when I was chasing down Harley and Gordon. Harley had the Commissioner stashed in a lookout booth above this multi-tiered room in Arkham. With Mr. J's men roaming the floor, Harley was threatening to ice the Commissioner if anyone spotted Batman. Watching the bad guys roam the area via my detective goggles -- which turn everything blue and highlight bodies -- and then coming out of ducts and blind corners to take down bad guys was great. Plus, if you fail, you get to watch Harley kill Gordon. This extensive playthrough also shed some new light on one of my biggest questions about the game -- what is up with that Doomsday-looking guy? In the original trailer, hil and i spoted a hulking dude in green shorts that looked to have some spikes growing out of him. All of that reminded us of the Kryptonian monster that killed Superman. Still, no one was willing to talk about the beast -- even after I saw him wreck shop at a Pre E3 Event. Anyway, after brawling through that first group of baddies and making your way a bit deeper into Arkham, Joker's actually going to unleash one of these uglies on you. Granted this one seems sickly -- one of his arms is dramatically smaller than the other, his eyes are glowing green, etc. -- but it's still a whole lot bigger than Bats and able to pound your worthless cowl if you let it. I won't spoil the fight for you (HINT: those electric barriers sure look painful!), but I think I might have stumbled upon where these meanies are coming from. See, as you slink through the hallways of this place, TVs are running messages from the Joker as well as Arkham propaganda. One of the videos from the mental hospital is actually the warden introducing Dr. Penelope Young. After the good doctor makes her pleasantries, she begins talking about her role at the institution -- a certain project named Titan. Seems this process is for weaker patients. She says that it's designed to make them physically strong so that they are capable of undergoing rigorous mental rehabilitation, but I say it's a scam that's turning the crazies into those monsters. Am I right? We'll have to wait and see. Oh, and those TVs? You can bust out the screens with your unlimited batarangs. Once I smashed out three in a row that were broadcasting the Joker's message -- there are cameras all over the place so that the Clown Prince pops in every now and again to talk to you directly -- and Mr. J quipped about the unprovoked attack. Nice. Eventually, at the end of chapter two, I ran into Bane, the 'roided out foe who broke Batman's back. Similar to the possible-Project Titan experiment, Bane's main attack was to storm at Bats and try and crush the hero. When he'd do this, it was up to me to stun him with a batarang and leap on the bad guy's back. Of course, stopping him was easier before Joker began filling the arena with his minions, but Batman eventually found the "key" to success.


Throughout my play time, I was earning experience points for wailing on folks like Bane and finding hidden gems like the Riddler trophies and such. These points can be exchanged for armor upgrades and new moves such as a combo throw, but what I found interesting was that there wasn't a point value assigned to the add-ons. You earn XP until the game says the possibility to upgrade is there. I guess everything costs the same amount of points. It's not a big deal, but most games have you saving your points to earn a certain attribute, but that doesn't seem to be the case in Arkham Asylum. Of course, the majority of upgrades were locked since I was so early in the game, so maybe that will change. I could write 12 more pages about everything I saw in my all-too brief play session -- the audio interviews with the Joker and Riddler, the hidden engravings of Amadeus Arkham, etc. -- but I might as well leave some of the mystery for you. I've been worried about Batman: Arkham Asylum because I'm a comic fan and comic games tend to be all right or complete garbage, but this title seems like it's on track. I still feel like the pacing might be off and that some of the characters might be literally opening their eyes too wide, but there's no denying that fighting is fun and picking bad guys off one by one from the rafters is satisfying.



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